[Reblog] Say “agile” one more time

Here is a nice blog post about Agile, and how it can be wrongly misused/misunderstood: Say “agile” one more time

you mean agile

While reading it, I thought again about the idea of Agile being old, dead, inappropriate to the current industry. Is it really? I think it really depends on what you mean by Agile. If you mean that you must follow all the Scrum artifacts and ceremonies, no matter what, then it might be good for you, but it might also be misleading you to places you don’t want to be (like in Galina’s post). If, instead, you understand agile, and any of its frameworks, as a mindset of quick feedback loops, a way to organize your teams (as opposed to chaos) and a way to help the people focus on the correct things, then probably Agile is still good for your needs.

 

Star Wars – the force accounted

Recently a friend of mine sent me this, a link to Bloomberg’s article on Star Wars, or in particular, counting the number of times and length of anything to do with the Force in all Star Wars movies (till the upcoming one, of course).

force1

As a Star Wars fan and as a mathematician, this was a very nice exercise. I especially liked that they mapped the Force into specific abilities. This made me think about looking at these abilities and see whether I can map them to Agile.

force2

So here is my try to do just that – The force abilities and their Agile counterparts:

Sense: The demonstration of a heightened awareness of the world around the Force user. In Agile: The scrum master’s ability to sense and visualize that there is something wrong that needs to be fixed.

Force Leap: A preternaturally high or long jump, such as Luke Skywalker’s skyrocketing exit from inside a carbon-freezing chamber, or one that appears to require heightened physical awareness and balance. In Agile: The ability to take something that was said and project it to a totally different dimension, finding a solution from a distance.

Force Choke: The often-lethal constriction of another’s windpipe without physical contact, even at a great distance. In Agile: The ability to shut one’s mouth by going down on everything he said or believes.

Force Push: The projection of a moving energy field. In Agile: The ability to overcome obstacles by setting the aside, at least for a while.

Telekinesis: The movement or retrieval of inanimate objects (or droids) without physical contact. In Agile: The same as Force Push, overcoming impediments.

Jedi Mind Trick: The ability to influence the thoughts and behavior of others, using verbal suggestion. In Agile: The agile coaching on people that do not know Agile, is sometimes almost like a mind trick.

Telepathy: The purposeful sending of telepathic messages and the reception of such messages by living, sentient beings. In Agile: The ability to see where things are going, even before they happen.

Burst of Speed: This brief, swift sprint occurs quickly enough to create the illusion of disappearance. In Agile: The ability to be agile, to be quick and welcome change.

Force Spirit: This ability entails communication with the living by a deceased Force user, counted both when the manifestation is aural and when it is seen as a ghostly visual projection. In Agile: The ability to talk with the agile community, work with them and learn from the elders.

Force Lightning: The projection of intense, violent energy from the user’s fingers. In Agile: Well, couldn’t find something appropriate for this one. It’s a dark side trade anyway…

 

The Agile Games

I have recently been looking for new games that help to explain Agile, both as the organizational Scrum Master in SQream Technologies, and as a father of a nine year old boy, that needs his father to explain and demonstrate what he is doing at school.

More than six years ago, when I did my Scrum Master course, Idice participated in the micro management game (the one with a manager micro managing the worker to avoid obstacles) and it was quite a nice experience. I also “created” my own game, the dice game, which I use when I run mini Scrum workshops, but I was always looking for good games that can explain much better than slides and talks. What can I say, I love games, especially board games…

board games

One game that attracted my attention is the “Ball point game” which looks very promising. I haven’t tried it yet, but I am very much looking forward to try it out soon. Link to “Ball Point Game”

A few other games I found on the web are:

And lastly, though not all the games are clear, and I think the language is in Dutch, I find this video very interesting to watch, especially because of the soundtrack…

There are many more games out there, and I would love to hear about your favorite, so you are more than welcome to comment here or write to me about them.

[Reblog] Hold agile meetings, minimise strangling: What Star Wars teaches us about business agility

Here is another post I found about taking some insights from Star Wars for better business strategy.

What Star Wars teaches us about business agility

Enjoy!

[Reblog] May the 4th be with you ScrumMaster

Every once in a while, I will reblog here posts that relate to the concept of analogy between Agile and Star Wars.
The first post I am sharing with you has to do with taking Yoda’s famous quotes and creating from them 10 tips for the Scrum Master.
Enjoy!

Scrum Blog Millionaire

Darth Vader's Retrospective

    Star Wars fans celebrate May the 4th as the film franchise’s holiday and while my favorite character, Master Yoda, lives “in a galaxy far, far away” it shouldn’t stop us from learning his infinite wisdom in our own. Here are 10 Yoda quotes every ScrumMaster should learn on their journey to becoming a Scrum Jedi:

10. “Truly wonderful, the mind of a child is.”

Freakonomics radio explored how kids problem-solve in their recent rebroadcast: Think Like a Child.

LEVITT: I think the beauty of thinking like a child … is that sometimes doing things differently and simply and with a kind of joy and triviality leads you to a really special place that as an adult you don’t get to go to very often.

9. “That is why you fail.”

After Luke’s lackluster attempt at using the force, Yoda shows the young punk how it’s done telling Luke his…

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